Summary

Tvori

Prototyping & product design

Tvori creates story prototypes such as animatics & previews, prototype XR apps, and complete animated films. Prior knowledge of 3D content creation is not required to get started creating in Tvori. It provides a library of simple shapes, props, and effects. You can also import 3D models, images, videos, and sounds. Export your work as videos, 360 videos, photos, 360 photos, VR experiences, and 3D models with animations.

For an explanation on how summaries are structured and defined, please view our reference guide.

Test Case

Primary Goal and Session Details

The primary goal of this test is to explore the capabilities of simple modeling, set design, and action staging through the creation of an animated storyboard

  • Build a bubble space ship
  • Create a sphere 5 meters in diameter and assign it a translucent (glass-like) material
  • Create a floor by placing a circle about the same diameter of the sphere, near the center, add a textured floor material
  • Add a captain’s chair from which you will control your spaceship
  • Feel free to embellish as you like

Optional

  • Create an alien planet (Optional)
  • Create another sphere 50 meters in diameter
  • Use your imagination to create an alien planet
  • Write your story
  • Shoot a set of still storyboards, or if you are ambitious, animate between your keyframes to build an shoot an animatic.

Assumptions

  • Researchers will have limited time and no works of art are expected. No need to impress, but feel free to express as time permits.
  • The pod is a team, so everyone should feel comfortable reaching out to each other for help. This is not a test of your abilities. Everyone will have a different skill level and experience with these kinds of tools. The test case is intended to make the best use of the tool, as simply as possible.

RESPONSE TO STIMULI

Our pod has jointly agreed that because this is a production product, there is no significant stimuli that is relevant in this title.

Sense of Presence

AGENCY AND CONTROL

Users experienced a medium level of control and agency in their virtual experience. A good level of control and responsiveness to interaction, but a slightly lower level of immersion, was observed. The characteristics of the title, in which the user does not log in or follow a story, but rather uses creative tools, may have prompted a perception of decreased control and protagonism.

REALISM FACTORS

Realism was perceived as regular, who report somewhat reduced naturality and consistency. This may be explained by the characteristics of the title, where the absence of a narrative that guides the experience and an unrelatable environment could be generating a greater sense of artificiality.

SENSORY FACTOrS

INTERFERENCE AND DISTRACTION

The results show that level of focus was affected by the device, with the Oculus Rift model performing slightly better. The lowest indicator is related to controls, which would be expected since design and editing options require a constant awareness of the controllers’ physical inputs.

OVERALL PRESENCE

To summarize, on a scale of 1 to 7, the sense of presence when using Tvori is rated a 4.51, which can be considered regular. The strengths of the experience with this title are the sense of agency and control over distractions from the outside physical world, which is largely related to the features of the device and the software. On the other hand, its weakest aspects are the evaluation of realism and of sensory information. The former can be explained by the mechanics of the interactions within the experience, which are unnatural and not related to a story or narrative to guide them; the latter can be related to a low relevance of the auditory program to the overall experience.

Embodiment

General Embodiment

It can be observed that in this experience no linkage or appropriation of the virtual body is achieved. The evaluators assign a value close to -2 (disagree) to most of the indicators related to identification with the virtual body. This can be explained by the fact that Tvori is an application in which the user does not have an avatar, and instead only displays virtual controllers and information about input parameters.

RESPONSE TO STIMULI

This software title sits within the design and production category, so there isn’t a single significant stimulus that is relevant to its analysis. The results show – again – that identification with a virtual body was not achieved. The indicators are closely related to the sense of touch, and all of them were evaluated negatively, which may be related to the mechanics of interaction within the experience.

OVERALL EMBODIMENT

To summarize, the sense of embodiment was not achieved when using Tvori. The main factor that could explain this is the absence of a virtual body or avatar and an emphasis on usability and functionality of creative tools.

Narrative

STORY ELEMENTS

No data. 

Tvori is a VR application for design and production, where the user does not need to log in or follow any story. Instead, they need to use the function to create or ideate objects or animations that represent a real-world experience or virtual experience. Thus, no story element is present in this software.

VISUAL EFFECTS

Visual effects include indicators of visual phenomena, attention capture, specific moods, color, and layout and design. There are no prominent visual elements in this title, only thae neutral, pale color scheme and fading grid to create a sense of scale in the virtual space.

Statements from reviewers

Enhancement of Presence / Narrative

“There is no narrative.”

Emotional Response

“The pale neutral tones are calming.”

Visual Phenomena

“Not part of a narrative, but are special FX you can use aspart of your creation like flames.”

Attention Capture

“Lighting points attention to the focal scene in the emptyspace, this is default and can be customized.”

Mood Support

“Linear grid with vanishing lines, combined with color andlight creates the illusion of a space.”

Color

“A subtle color scheme to reinforce idea of blue sky aboveand pink floor grounds you in the otherwise endless space.”

Set Design and Layouts

“This is dependent on which scene is selected. The default scene is intentionally very neutral to create a backdrop for creation. The architectural grid is there to support and ground you.”

Statements from reviewers

None

Physiological and Affective Responses

PHYSIOLOGICAL RESPONSES

No physiological reactions were reported to have occurred during the experience. While this may seem negative or against engagement, given that Tvori is a workspace, it could be seen as positive not to take the user's focus away from the task at hand.

None

AFFECTIVE RESPONSES

While no affective reaction linked to a specific event or task was reported, users described a general feeling of calmness, neutrality or relaxation during the experience. Such affective reactions may again, when taking into account Tvori's purpose, make it easier for the user to focus on the task at hand rather than on a narrative. However, the affective effects linked to its continuous or recurrent use should be explored.

“Calm / Relaxation” 

“Joy / Happiness”

“It was fun to collaborate with colleagues on learning Spatial and our design challenge, also the selfie cam stick.”

“The space is a neutral backdrop, intentionally, to enable activities such as presentations or brainstorming.”

“The combination of the minimal environments and the lack of other players in many environments made the experience quite serene.”

Interactions

No interaction method tables

Selection methods

It refers to readying a virtual object for interaction, without yet committing to taking that action. It is carried out by the input device controls, with multiple selection options by swiping, selection box and line select. Testers indicate none or little effort to accomplish the actions.

commitment selections

Using the control devices a number of actions can be carried out involving the grip button, pressing and releasing of select mechanism; single trigger button for a single object; to select multi-objects by drawing a virtual object by pressing and releasing the trigger button or by drawing a line that touches desired objects, and releasing it to commit.

Manipulations

It is possible to modify the position, rotation, scale, properties and effects of selected objects by direct manipulation using the input device or by the virtual tool both co- and non-co-located, monomanually using either hand in a synchronous way.

Feedback

To confirm your input, the system uses shaders, haptic pulses and showing the gizmo and bounding box around the object.

ConstrainTs

To indicate options that are unavailable, Tvori displays shaders, text annotations and non-diegetic sounds.

Analysis

This analysis has not been completed yet.

Reviewers

HEADSETs

PLAYMODEs

LEVEL OF EXPERTISE

  1. Oculus Quest 1
  2. HTC Vive
  3. Oculus Rift
  4. Oculus Quest 1
  5. HTC Vive
  1. Sitting
  2. Standing
  3. Sitting
  4. Sitting
  5. Standing
  1. Yes
  2. No
  3. No
  4. No
  5. No